Games & Lotteries

Random D&D Loot Generator

Generate a quick loot drop for your tabletop game — gold, an item, and a rarity tier, ready to hand out after a battle or chest.

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How the Random D&D Loot Generator works

Rarity is drawn using weighted probabilities rather than a flat random pick — common items come up roughly ten times as often as legendary ones, matching how loot tables work in most tabletop systems, where rare and powerful items should feel like genuinely special finds rather than routine drops.

Gold ranges scale with your chosen encounter tier, so a low-level party doesn't accidentally end up with a high-level party's treasure haul.

How to use it

1
Pick the encounter tierLow, mid, or high-level — this scales the gold range to match your party's power level.
2
GenerateXrandom rolls a gold amount and a random item with a weighted rarity — common items are far more likely than legendary ones.
3
Hand it outUse the result as-is, or reflavor the item description to match your campaign's setting.
📖 Guide: How to Prep a Tabletop RPG Session with Random Generators
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Frequently asked questions

How is rarity weighted?

Common items come up about 50% of the time, uncommon 30%, rare 15%, and legendary just 5% — weighted so powerful items stay genuinely rare.

Can I use this for a non-D&D fantasy system?

Yes, the loot format (gold plus a generic item and rarity) is generic enough to adapt to most fantasy tabletop systems.

Does the item description include mechanical stats?

No, items are flavor descriptions only; add your own mechanical effects based on the rolled rarity tier and your system's rules.